
April 20 1999
Updated the file to a new build 20.04.99 including removing the
default of using a proxy and also adding the Italian GIB Quakeworld master server. New
file is now QL200499.EXE Anyone having problems launching and having Quake trying to connect to 127.0.0.1 then delete the PROXY.CFG file in the Quake directory and that should sort it out!

April 10 1999
Well it's been a long time, and I never thought I'd get back to
update Quakelaunch, but I thought what the Hell!, so here it is. Especially as this is
likely to be the last ever version with the imminent release of Quake 3 Arena!
A new never before seen server browser from within Quakelaunch now
makes it the only Quake frontend to do this with all files stored in zips to save space as
well. The server browser will be pretty familiar to anyone who has used Gamespy and
similar programs to it.
I've removed all the previous Quake 2 support as there are many
very good Quake 2 only frontends out and I don't really want to get involved with Quake 2
as I never play it myself anyway.
This version will allow proxy support for basically any proxy or it
will allow launching of any program as Quake is launched.
I've increased the Quicklaunch buttons to 12 and improved the
interface slightly, also removing a lot of old DOS based stuff, as noone is likely to be
using that anymore, certainly with WinQuake freely available and supported, not to mention
Quakeworld and GLQuake being Windows only programs anyway.
Well let's have some feedback on this, as this being the last
version it won't be improved much apart from bug fixes.

December 23 1997
Ok here it is, the big one, full QuakeWorld support, preliminary
support for Quake 2, new Name Maker, Quick launch buttons, more options for Skins, teams,
able to be run from within Qspy/Gamespy, categories to store maps and patches in and lots
more.
Completely freeware version now, with no restrictions and no need
for registering. Rewrote the helpfile in HTML, should be easier to understand as well.
No buttons on splash screen, will still ask for a password though
(if one is set). Automatically ask to zip up maps if it finds them, also will create
directories if needed. Able to extract patches or maps to their own directories for
QuakeWorld support.
The Quake 2 support is minimal at the moment although it will allow
loading of new maps, changing skins, loading saved games and multiplayer support. Also
DMFLAGS options can be selected for running a Q2 server.
Not much more to say at the moment except download it now!, let me
have some feedback on the new stuff and happy Quaking!

May 24 1997
Added a load of stuff to the latest
version. First off the ten clicks to start has been changed to 10 seconds for
unregistered. New front graphic and nice clap of thunder as it starts.:)
Now has support for both mission packs, it will check
when loaded if they are there, if either of them can be seen, they must be transferred
into the QUAKEC directory to work properly with Quakelaunch. When launching the
appropriate list of maps will show, depending upon which has been chosen from the
'Configuration screen'. If you want to put either of the mission packs back to the
original directories, the 'Misc' screen has buttons for doing so. Quakelaunch must exit
after you do this as it needs to have the PAK files in the right place to run properly.
The command line options have been changed so that you
can choose which version of Quake you are running. Also right clicking on the edit box
will allow you to switch on and off options depending on which version you are running.
If you are using WinQuake or GLQuake the Winmem parameter will change on the main screen
to Heapsize and will use the existing Winmem amount but will multiply it up to kilobytes
instead.
Added the facility for each QuakeC patch to have it's own CONFIG.CFG file. If Quakelaunch
sees a CUSTOM.CFG in the ZIP it will execute it as well as Quakelaunch's own CFG file.
Also added the ability to drag and drop files from explorer or the desktop into either the
map or Quakec listboxes. Quakelaunch will move the file into it's own directory, the
original is deleted. It will recognise a file that is not a ZIP and will not let you drop
it.
The screen for loading a previously saved game now shows the filename, full map name,
short map name, no. kills/total, no. secrets/total and skill level.
Added deletion of more types of files in the MAPS or QUAKEC directories, it will now
delete any TXT files and also PAK's, WAD's and all subdirectories under the QUAKEC
directory. So you should get less warnings about files needing to be removed or zipped.
(NOTE: you still need to be careful not to leave files unzipped in the MAPS or QUAKEC
directories as they could well be erased.)
The 'About' tab has been changed to 'Misc' as it now has buttons for moving the mission
packs back, but it also has buttons to allow you to jump directly to some of the top Quake
websites out there.:) The Ironman and Stomped servers are extremely useful as you can go
to the page, save it in the QUAKE directory and then point to it on the 'Configuration
screen', this way you can always get an up to date list of which Quake servers are running
and connect to them using Quakelaunch.
Please anyone let me know if there are any problems with this new version, it has been
beta tested quite well on the different versions of Quake it can now support, but you
never know!:)
TECHNICAL
A couple of new files are now distributed in the 5.20.97
build. A QL.WAV file which is the thunder sound when Quakelaunch starts. QL2.EXE which is
used to erase directories under the QUAKEC directory, and a PIF file to go with it.
The setup routine now asks whether you want to overwrite an existing file when installing,
if you say no it is left in the temporary directory you unzipped the files to. Otherwise
it is moved and overwrites the target file.
Nothing else really has changed with the rest of the installation, all previous INI files
will still work with the new version.

March 1 1997
New version released today. Changed some graphics and
all the screens are now accessed by tabs, rather than buttons to go in and out of
different sections.
Added a new option on the configuration screen to allow you to record or play back demos.
Also if saved games are found then a screen will popup allowing you to choose one to load
up, it will also tell you the name of the map that it was saved under.
Fixed the bug that would delete zip files if their long filenames were in lowercase.
Also thanks to Qdeath, Link and Bluesky for permission to use some animated cursors from
their great Quake theme as animated buttons.
You can find their theme at http://www.anet-stl.com/~sword/

January 22 1997
New version has now been released (1.21.97), This
version has now changed so that the setup routine will only allow you to install into the
Quake directory.
The Splash screen's graphic has been updated. The Main screen now allows you to type in
the number you want for the WINMEM parameter. Also added an option for mouse look and also
a startup Video mode.
The config screen now allows you to put in the Quake command to start, so anyone who runs
VQUAKE or any different version can now do so. Added a new button to edit the Q95.BAT
file.
I have also changed the unzipping routine so you can point to WINZIP to extract files
instead of PKUNZIP if you wish. A few other minor modifications have also been done.
When started it will also check that all it's relevant files are in the current directory
and it will not delete any maps/patches it sees without having an appropriate ZIP file to
go with it, a warning will show if any are seen.
TECHNICAL
Quakelaunch was previously written in Visual Basic, and I
had used the Installshield utility to package the application. But considering the amount
of mail I've had regarding the cockups that the setup made I decided to rewrite in Delphi
2.
The previous VB version used the Jet database engine to store details of map/patch info,
and so a lot of extra libraries were needed. When I did the new version I used the Borland
Database Engine to store the info in a Paradox table, but I could see that problems could
arise from installation of the BDE. Therefore I changed it so that the info is stored in a
plain ASCII file and the program now needs no libraries at all to run.
In fact distributed in the ZIP there is now only a handful of files, here is an
explanation of each:
QL.EXE: Main executable file (about 500K in size)
QL.HLP: Help file (on this site) F1 at any time will bring this up
QL.INI: Settings for the various checkboxes/buttons/path details etc. are stored in here
QL_M.INI: Settings for the Multiuser options
QL_P.INI: Password file (encrypted)
QL_1.DAT: File that holds the data about the QuakeC patches
QL_2.DAT: File that holds the data about the Maps
These files are installed into the Quake directory, there are also other files that are
created in this directory as Quake is launched, these are:
QL.BAT: Batch file to run Quake with various parameters
QL.CFG: Quake CFG file for adding key bindings, Player info and COM port info.
As each map or patch is run the appropriate files are also unzipped into the corresponding
directories. As Quakelaunch exits when Quake is run it does not delete these files until
it is run again. As you click the OK button on the Splash screen it then finds any files
left from the previous launch and then deletes them. No long filenames are used because
Quake is still a DOS based game and would probably get confused.
The SETUP.EXE file in the ZIP is used just for copying the files to the correct
directories, but it also copies a few other files to various places:
QUAKE___.TTF: Is a public domain TrueType font that is copied into the WINDOWS\FONTS
directory, so that Quakelaunch can use this font for its titles.
QL.PIF and PKUNZIP.PIF: These are both copied into the WINDOWS\PIF directory, these just
tell the DOS processes how to behave when they are run.
If files are copied successfully to the Quake directory they are then removed from the
temporary directory.
No external OCX's or DLL's are used to run Quakelaunch, I found that this way there is
less likelihood of anything going wrong with installation or running as the files can just
be copied back if anything goes wrong. This new version has not been tested all that much
yet, so if any bugs are located mail me and I shall endeavour to fix them and update this
site as soon as possible.

January 14 1997
Please make sure when you are installing that all your
maps and patches are zipped up first, otherwise Quakelaunch will think they have been left
from last time it ran and attempt to delete them all!, you have been warned!

January 12 1997
Quakelaunch has now been rewritten in Delphi 2.
I have had a lot of mail from people having problems with the install routine in the
previous version. I have made sure in the new version that this will not happen.
(Basically because I have written one myself.)
The new installation routine doesn't muck about with registry settings or anything else it
just copies the files to the appropriate directories.
Anyone who has installed the previous version must uninstall from the Control Panel -
Add/Remove programs first. Otherwise it could get screwed up, If you have tried installing
the old version and it has not worked, try to remove as much as you can before installing
the new one.
The new version is also considerably smaller, and it does not install a load of drivers
and libraries. The Help file has also be rewritten and has been split into separate
sections. The configuration screen has now got a new box for choosing the drives for both
Quake and Pkunzip.
I have had a few people also complaining about the slowness of downloading from here, but
unfortunately there is not much I can do about that as my ISP has restricted bandwidth to
users homepages. Although now that the file size has dropped from 1.8 meg to 423K it
should improve matters considerably. I am though attempting to find a permanent FTP site,
I will put an announcement here as soon as I have this organised.
Very few people have mailed me with any suggestions for improvement!, don't be shy, I want
to produce the ultimate launching utility and I can't do that without feedback from you.
In fact I have added a password option on loadup (good suggestion from Keith Soltys) press
the delete key on the splash screen to enter a new password.
I have also added a new feature whereby the QuakeC patches can have a full directory tree
stored in the ZIP and it is expanded on launching and then removed when Quakelaunch Starts
up again.
Please mail me with any bugs you find in this new version, as it hasn't been tested all
that much yet, If anyone finds a new bug I don't know about they may well get a free
registration!

© Copyright 1996-1999 J Chesters, all right
reserved, all logos and trademarks belong to their respective owners.
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